QUICKDRAW
A duel that lives inside the token

Hold DRAW. Your wallet draws for you.

Every holder stands on one street. Trading arms a draw. Two hands of similar size face off, and the hash of the block decides who is faster. The loser gives up part of their stack. Most of it burns. The winner takes ETH.

No staking. No deposit. Nothing to approve. Your balance is your stack, and selling takes you off the street.


The street

Every holder, standing in the open

Bigger stacks stand taller. A hand under cover wears a red band. Hover a hand to read it.

The street is quiet.
next draw in 12 s
HandStackWinsETHStatus
    Standing bounty
    0.000 ETH
    Each win drinks from it. Every trade refills it.
    0hands on the street
    0draws settled
    0DRAW burned
    100,000DRAW left

    Sample hands, real rules. The standings switch to the chain the moment the contract is set.


    How a draw works

    Nobody aims. Nobody presses fire.

    The whole game runs inside the token contract on Ethereum. Trading moves it. The chain decides it.

    1

    Buy, and you are on the street

    Your balance is your stack. Bigger stacks stand taller. Hands sit in size tiers, and a draw only ever pairs neighbours on that ladder, so a whale cannot reach a small holder.

    2

    Trading arms the draw

    Every 0.05 ETH of volume arms one draw. One swap can arm at most four. The pair is picked from a seed nobody can read yet, and the draw waits one block.

    3

    The block decides

    The seed is the hash of the block the draw was armed in. It did not exist when the draw was armed and it never changes afterwards. The loser gives up at most 25% of their peak. 95% of that burns. The winner takes 5% and drinks 20% of the bounty.


    The money

    Every trade pays a fee. It is split between the protocol and the bounty.

    Holders earn ETH by winning draws, never tokens. Supply only shrinks, because 95% of what a loser gives up is burned. Your ETH is claimable once your hand is one hour old.

    ChargeTaken inGoes to
    Protocol shareETH, on buys and sellsThe protocol treasury, fixed at deployment.
    Bounty shareETH, on buys and sellsThe pool every winner drinks from.

    The protocol can collect the bounty to buy back DRAW. Holder balances and claimable ETH never move.


    What keeps you alive

    Eight rules, all in the contract

    Losing a draw costs you a slice, never your stack. These are the limits, with the exact numbers compiled into the code.

    30 s

    New hand cover

    A fresh hand cannot be drawn on for 30 seconds. It is keyed to your first buy, so selling and rebuying does not reset it.

    1 hour

    Cover after a loss

    Lose a draw and nobody can draw on you for an hour. Buying or selling does not clear it.

    3, then 80 min

    Rest

    Win three in a row and you sit out 80 minutes. You cannot draw and nobody can draw on you.

    75%

    The floor

    You always keep 75% of your peak stack. A draw never takes more than the rest, and never all of it at once.

    5 DRAW

    The safety floor

    At 5 DRAW or less you leave the street. Nobody can draw on you. Claim your ETH before you shrink.

    1.25x to 4x

    The ladder

    Only a hand between 1.25 and 4 times your size can face you. A whale never reaches a small holder.

    6 min

    Bounty cooldown

    A hand drinks from the bounty once every six minutes. Quick wins in a row stop paying.

    5 min

    Established hands only

    A wallet must be five minutes old before it can draw on anyone. Nobody can fund a fresh wallet and aim it.